Next
I map the "Specular Color".
We make a duplicate of the file
texture "With Connections to
Network". This way I only need
one texture placement node. Then
I connect the duplicate with the
Specular Color of the shader.
Now
the highlight looks a little
more interesting.
Next I will try some variations
on the Specular color by
connecting a Ramp to the
"Color Remap"
of the "Specular Color"
file.
In
the file of the "Specular
Color" under Effects
click the "Insert"
button next to "Color
Remap".