First
things first, this tutorial requires
the basic knowledge of rhino and
if you know more than that, well,
thats good for you. ;)
When
i start i always start with my template
set to milimeters.
My
grid snap spacing set to 0.25.
My
tolerances set to (from top to down)
0.001, 0.001, 0.01.
And
finally the custom render settings
of (again, top to down) 20, 6, 0.025,
2, 0, 0.
Now,
on to the modeling!
Setup
two circles, which should be the
wheels and ofcourse maintain the
distance between em (wheelbase).
Ok, now in the side view, draw a
curve for the lower shape of the
car. Now on a sidenote, since im
makin an exotic type of car, the
lower part of the car is close to
the ground but if youre makin a
normal type of car simply put that
line higher.
Make
sure you got your curves setup
like mine. If you wonder how
i got my curves to touch eachother,
well, most of the time i got
osnap "near" and
"end" on.
Draw
a profile curve from the top
curve to the bottom curve
somewhat like mine and sweep2rail
it.
Draw
another front curve starting
at the end of the lower part
of the profile curve and sweep2rail
that too.
Now
select the front curve and
split it with the 2nd top
curve.
Draw
2 profile curves on both top
curves and sweep2 rail em.