'General'

.
"Modelling a car" by Sabino Leerentveld


Modeling a basic car body
First things first, this tutorial requires the basic knowledge of rhino and if you know more than that, well, thats good for you. ;)
When i start i always start with my template set to milimeters.
My grid snap spacing set to 0.25.
My tolerances set to (from top to down) 0.001, 0.001, 0.01.
And finally the custom render settings of (again, top to down) 20, 6, 0.025, 2, 0, 0.
Now, on to the modeling!
Setup two circles, which should be the wheels and ofcourse maintain the distance between em (wheelbase). Ok, now in the side view, draw a curve for the lower shape of the car. Now on a sidenote, since im makin an exotic type of car, the lower part of the car is close to the ground but if youre makin a normal type of car simply put that line higher.
Make sure you got your curves setup like mine. If you wonder how i got my curves to touch eachother, well, most of the time i got osnap "near" and "end" on.
Draw a profile curve from the top curve to the bottom curve somewhat like mine and sweep2rail it.
 
Draw another front curve starting at the end of the lower part of the profile curve and sweep2rail that too.
Now select the front curve and split it with the 2nd top curve.
Draw 2 profile curves on both top curves and sweep2 rail em.