'3D Studio MAX'
.
'Render Glass'
by João Felix


The only settings that I’ve changed in the emitter were the Resolution (1 to 100), Int (internal) Pressure (1 to 0.1) e a Viscosity (5 to 2).


Now that we have the emitter we are going to create gravity. Without her, nothing makes sense. To do that we go to Daemons and we click on Gravity.





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To facilitate the calculation, I created a daemon called ~Volume. He kills all the particles that go out of his box.


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