Next
step, work on the Background, I filtered
the sky texture in Photoshop to make it
more painter like with a smart blur. After,
I played with hue-saturation and levels
to equilibrate the palette with the lighting
of my scene
To
add more depth to the picture, I faked
a fog with a cloud texture I used in
transparency. It better than only using
a simple fog, it fake the humidity growing
from the vegetation in the early morning.
I colorized all the picture in the same
tones and decreased the contrast, the
most important is to keep the brightness
in the diffuse color and adjust the
opacity (alfa channel)
opacity
adjustments on the alfa channel
The
atmosphere is coming! Fog to add the depth,
adjust the light direction with the texture
of the Sky, of course you can "cheat"
because the Idea is not to be realistic, but
to do an illustration! I used several omni
lights to enhance the lighting in some parts
of the background because the direct light
didn't light the mountain nicely. Its also
good to adjust the colour of the fog and "faked
fog" with the lighting of the scene,
even if you use a blue ambient (sky colour)
you want to feel that the atmosphere is light
by the sun, so it can be better to use the
colour of the main light with less saturation,
but it's not a rule.