I
modelled the lookout of the Lord with
simple cylinders, I used several modifiers
to make them more random and natural like
wood structures: Lattice, noise and twist,
also in edit mesh some extrudes and move
vertex with smooth selection, after what
I instanced them to create the whole structure,
Its easier to do a mapping one time for
all of them instead of redo this with
each one After, I collapsed them
and edited them to have different shapes.
For
the ropes, I started with torus and Editable
splines with Renderable option. I displayed
the mesh of the spline and started after to
collapse them and edit them. It was a very
simple way to do complex ropes shapes.
This
I the way how I did the texture of the
wood structures, I used polished wood
and two bark. I did a multi material with
tree different textures, the first one
I tiled with the bark only, the second
for the transition between the bark and
the white wood, and the polished wood
I tiled for the end of the pillar. You
must subdivide your geometry where you
want to assign different IDs of material
on your object (in edit mesh mode)
It
start to be interesting, I added a subtle
bump on the bark, at strong backlight to fake
the sunrise and a few blue omni directional
lights to fake the undirect light coming from
the sky, no radiosity on this picture.