The second step is searching for reference Images. Everything that could help me understand the structure of elements I'm going to model, the kind of material and lighting I want to achieve, ect.
Sometimes I combine these two steps together; the references can help with the drawing phase as well.
I have made a list of all the elements in the scene (just like a grocery list).
I modeled and textured each one of them in a different scene but with the same light rig, that way all of my shaders reacts the same to the final light, I'll explain about that later on.
The scene items list, include the following:
Samovar, Book shelves filled with books, Ceiling Vent, Coffee table, Desk, Telephone, Desk Lamp, 2 Drapes Windows, Hat hanger, Hat, Living Room Table, Ashtray, Office Door, Manager Chair, 2 Sofas, Vault, Trophy, Floor Plant, 2 Wall Lamps, Carpet and of course the Room itself.
After I got my references and list of items I proceed to the modeling part… |