'General'

 
'Tortured Souls – Petite sœur'
by Sebastien Sonet



Lighting:

I use a 4 points lighting.



Skin Shader :

I use the MR'SSS Fast Skin Material, with some tweakings. I plug the normal map mixed with the bump shader into the 'Bump shader' slot, and the diffuse map in the 'Overall diffuse coloration' slot.





Final Render:

So, I launch the final render with occlusion in another pass...



and compose the final image in Photoshop.


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