'General'

 
'Tortured Souls – Petite sœur'
by Sebastien Sonet



The arms :

Like the head, arms were based on a Zsphere setup. When I had a very low poly mesh, I moved point after point to adjust the topology. Then, I subdivided, moved points, subdivided, moved more points…



Textures were painted the same way as for the head, using ZAppLink.





The chest :


a. Zsphere setup
b. Convert to polymesh
c. Move points, delete unused faces
d. Refine and add details


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