'Maya'

 
'Modeling a Palm Tree'
by
Derek Smart


After laying the UVs out in the Texture Editor I end up with the result below. You will understand later why I decided to layout the UVs this way.

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At this time I decided to put the Tree Trunk onto its own layer so that when I am creating the leaves I don't have to worry about messing up the work I have already done. Make sure you can see your layers and create a new layer, make it a reference layer and then Right Click to Add Selected Objects in order to add your Trunk.

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Now we are going to create the Stem for the leaf, I decided to go with a Cone because I wanted depth to the stem, not just a plane, but I didn't want too much geometry so that animating later won't be a burden. Click on the options box next to Cone.

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Use the options below.

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