'Maya'

 
'Modeling a Palm Tree'
by
Derek Smart


Adjust the circles you created and the surface will be adjusted. Play with the scale and Y translation of the circles until you get a shape you like for the tree trunk. I ended up with the one below.

Click image for larger version.


Now that I have the shape I want for the trunk; I will convert the Nurbs into Polygons. Make sure to check the options box to adjust the result you will get.

Click image for larger version.


I found the options below to be the best output for what I wanted.

Click image for larger version.


Now the trunk is polygon we are going to cap the top. Activate the Select Border Edge Tool.

Click image for larger version.




3DTotal Advertisement - We need your support!





Select the top edges of the trunk.

Click image for larger version.


Extrude the edges in the Y direction.

Click image for larger version.


Modeling
Page 2

Rigging

Dynamics & Skinning


3D Total Homepage