In
this tutorial we will explain how we
have created the artwork Old man
- Portrait. At the beginning - modelling
and unwrapping was done in Blender,
detailing and rendering in Zbrush and some
post production with Photoshop. You
must be a bit familiar with these tools,
the more advanced artists can do first and thelast
part of this tutorial in different application.
Ready? Let's start.
First
add a plane and delete three verticles.
Using the "Extrude" option
create basic eyelids shape.
Now
select all verticles, and extrude them.
Then move single verticles to get a proper
shape, repeat this action a few times
to receive somethink like this.
At
this point select the external edges and
start modeling the rest of the face using
"Extrude".