Now move these vertices to get them to fit the mesh more.
Use append polygon to cap the hole we're left with.
since we've been merging vertices etc. here now, the mesh can get uneven again. Select the edges we used
earlier to scale this thing together and do it once more. Scale and move so it straightens out.
It's time to connect this mesh all together. We need to get it ready so use split polygon like I did on the image below.
Now merge the vertices right by each other so the mesh gets closed and use append polygon to close it entirely It's time to move the vertices around shaping it like the image below. When you do this you can see that the topology isn't all that great. We'll fix that in abit.
Now use the split polygon tool and delete the edges going up till you get something like this.
That's basically it. If you smooth this one you can see that this is a mesh we can live with. Feel free to tweek it to get it even nicer looking.
All you have to do to finish the end now is to select the edgeloop at the edge of the whole thing and extrude them a couple of times. Shape it like this. All the vertices you get in the middle here while scaling should be merged together