'Photoshop'

.
"How to make normal maps from real surfaces"
by Ryan Clark


Step 4:

Adjust levels for "AboveLeft". Select output levels 127 and 0.


AboveLeft:
after levels adjusted

Step 5:



Create a new image (hereafter called "BelowRight"),  with your Below-lighted photograph for a green channel, and your Right-lighted photograph for a red channel

BelowRight:
green channel = Lighted From Below
red channel = Lighted From Right


Step 6:



Adjust levels for "BelowRight". Select output levels 128 and 255.

BelowRight:
after levels adjusted

Step 7:



Paste BelowRight into a new layer over AboveLeft. Set the new layer's blend mode to "Overlay," and flatten your image.
(Optionally, experiment with other blend modes.  I find "Hard Light" works well for some maps).

 
Normal Map:
after image overlay

Step 8:



Fill the blue channel with a light color.  Experiment with the shade; a lighter blue will yield a smoother normal map.

Normal Map :
blue channel lightened


Step 9:



Apply NVIDIA's Normal Map filter, using the "Normalize Only" setting. Your normal map should now be finished and ready for use

Normal Map :
finished and ready for use



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Step 10:



If you need a displacement map, my Displacement Map Creator will make one for you.

Displacement Map:
from displacement map creator


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