Apply the Tribal material to the side front bumper and rear part of the car (except the hood*) then use the UVW map again to control or fit the texture to the car. The same I used for the hood.
This is a sample material for chrome, red lights, glass.
Lighting:
As for the lighting, I used 2 brazil lights type spotlight.
Rendering setup:
As for the HDRi, im using building.probe.hdr. You can search this hdris at: www.debevec.org
Then the Hdri i put in to the Environment settings, as well for the Sky Light Environment. With a spherical environment settings. (You can either edit this hdris using Hdr shop an "Angular View" for a maximum results.
Rendering raw result
3DTotal
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Post work in Photoshop:
In photoshop, im trying to present this car to give it a glowing effect. First, duplicate the Image > then apply gaussian blur with 3.0 or 3.6 radius > then blend it using screen mode. (You can either edit brightness and contrast for a maximum results*)