Every
3d animation or still making process
will start with modeling. This section
will be oriented mainly on 3dStudioMax,
but some parts can be used in general.
When modeling I use Editable Mesh or
Editable Poly. These are great for starters.
They allow you to easily figure out
how the modeling works. And I have to
mention modeling with Nurbs, but you
will probable use it less. Nurbs are
very useful in industrial design.
There
are two main types of modeling with
Editable Mesh or Poly.
Box modeling and Poly-by-poly.
First let's get familiar with Box
modeling. Imagine that you have a
box of clay. Now push here, pull there
and at the end you'll get your model.
Simple :)
Start
by creating a box.
Yes, just a plain-old-simple box.
Add
segments to the box.
Now
convert a box to Editable Mesh or Poly,
and the modeling starts.
Most
of the time you will spend in Sub-objects
mode, adjusting vertexes, edges, faces...
Now
let me explain Poly-by-poly type of
modeling. In the beginning you will
have one (or more) polys and by cloning
parts of this poly the mesh will start
grooving, and you will get your model.