'General'

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"Modelling and a little more" by Nikola Drincic


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Modelling

Every 3d animation or still making process will start with modeling. This section will be oriented mainly on 3dStudioMax, but some parts can be used in general.
When modeling I use Editable Mesh or Editable Poly. These are great for starters. They allow you to easily figure out how the modeling works. And I have to mention modeling with Nurbs, but you will probable use it less. Nurbs are very useful in industrial design.

There are two main types of modeling with Editable Mesh or Poly. Box modeling and Poly-by-poly.
First let's get familiar with Box modeling. Imagine that you have a box of clay. Now push here, pull there and at the end you'll get your model. Simple :)



Start by creating a box.
Yes, just a plain-old-simple box.
Add segments to the box.
Now convert a box to Editable Mesh or Poly, and the modeling starts.
Most of the time you will spend in Sub-objects mode, adjusting vertexes, edges, faces...

Now let me explain Poly-by-poly type of modeling. In the beginning you will have one (or more) polys and by cloning parts of this poly the mesh will start grooving, and you will get your model.