Finally.
Everything has a basic texture. Now
begins the slow but fun process of
adding details. Using a small brush
and shift the opacity and colors a
lot i go trough the painting. In a
dark textured part i paint with a
brighter and more saturated color
in the same color or something that
stands out. This pushes the details
forward and they will "pop"
out. Same technique in bright areas,
just add dark details and they will
stand out.
At
this point i have some perspective
errors...
My biggest weakness, Itried to fix
it by removing
one of the waterfalls. This also improved
the mood and calmness of the painting.
But there remain a couple of perspective
problems.
Step
11 - Details again...
Darkening
parts so that I can use the above technique
and add things that stands out. Adding
more details again...
On a side note, water has no color of
its own, it's based on the material,
environment and with the lighting. The
main source of color for water in this
painting is the sky and the forest.
I'm adding reflections on the water
further down.
Step
12 - Realistic
Quote
001 - Socar Myles about realism
"However, knowing HOW to paint
the pillar (or whatever you've got
in your background) realistically
is important. Before you get too
stylized, you've got to have some
foundation in realism. Looking at
reference pictures so you at least
understand the forms you are painting
before you get too crazy with the
artistic license is wise."
- Socar Myles
Reality
change, volcanoes often tend to change
the atmosphere and color the sky red.
So I had to repaint the sky. Adding
red and purple, enough so that I could
do a nice fade to the blue. I darkened
several areas, added stars to the darkest
parts of the sky. Made minor color changes
to the water to reflect the sky change.
Step
13 - Details...
More
details, darker, better mood. Added
some shading in the water. Removed some
stuff on the left part that destroys
the composition.