Ok
for this tutorial we're going to have a quick
look at how to make
a worn metal texture in Photoshop.
This is going to be fairly quick & easy
so it will not be suitable for all purposes.
Thing is, no tutorial really ever is. The
best ones show you how to go through the process
& get an end result, but really only serve
as a basis for your own experimentation. To
that end please don't email me saying, "It
didn't cover how to add mud/sand/blood spots/etc.
I'll try to cover as much as I can, but after
that it's up to you to experiment and discover
new techniques. Ok? Ok.
I
also won't be covering all the ins & outs
of Photoshop either. If you need to learn
the basics, buy a book or look up some online
tutorials on using the tools. This tut will
expect you to know how to access & use
the filters, tools like fill, make selections
and know things like when I say 158,174,199
that its an RGB value that equates to a colour
& how to get that colour up. Ok? Ok.
Rule
1 of texture creation: Never use the default
settings - not on anything, (filters/tools/etc)
ever.
For
this tut I will be using Adobe's Photoshop,
a Wacom Graphire 2 tablet and the 3d Total
texture CD, (http://www.3dtotal.com/services/cd/cd.htm)
along with a couple of textures from my own
personal collection. Don't worry if you don't
own the CD or a graphics tablet, you can still
follow the tut using a mouse and some workarounds.
I'll try to explain some of the workarounds
but obviously I can only think of so much
& it wouldn't be as much fun if I didn't
leave you some room to maneuver.
Sorry
I can't include the exact textures I used
here. The ones on the 3d Total texture CD
are obviously available by buying the CD,
so giving them away for free is out of the
question. As for the others, I can't remember
exactly where I got some of them, which means
I can't find out what the rules were regarding
redistribution of them. Most were found on
texture websites or on occasion a 3d artist's
personal site that I visited so its probably
not a problem but I'd prefer to play safe
here. If you look you WILL find some that
you can use. Also magazines like Computer
Arts and 3d World regularly have textures
on their cover CD's.
First,
open Photoshop & create a new file, 512
pixels by 512 pixels, with a white background.
Ok
great. Now fill the layer with noise, using
these settings:
&
now add a motion blur with these settings:
3DTotal
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Rule
2 of texturing: Layers are your friend. Use
as many as you need. Play with blending modes
& transparency - a lot.
Now
add a new layer & fill it with 158,174,199.
Set the layer blending mode to colour burn
& the transparency to 75%.
Next,
select the background layer & add an unsharp
mask filter with these settings: