I
scale the extruded edges to shape
the eye and mouth. Another way is
to make the face components then
attach them to head.
You
can find many great tutorials in
WWW.3DTOTAL.COM to model components
of the face. There is a way to see
the result of the polygon object
in smooth mood as you adjust the
vertices on the original head. Make
a Duplicate of the head.(EDIT>DUPLICATE)
Select Connection Editor.(WINDOW>GENERAL
EDITORS>CONNECTION EDITOR) Load
the Shape node of original head
to outputs window by clicking the
Reload Left button then load the
Shape node of the duplicate model
to the input window. connect the
OutMesh from the output window to
InMesh from the input window. Smooth
the duplicate model.(POLYGONS>SMOOTH)
Now when you adjust a vertix on
the original model you can see its
result in smooth mood on the smooth
model. (duplicate model)