In
this technique we first create a
low detail head by nurbs patch modeling
then convert it to apolygon object,
then we add detail to it. The reason
is that we have more control on
the basic shape in Nurbs modeling
and then we apply powerful tools
in polygon modeling to add details.
You should know the basics of modeling
in Maya to do the modeling technique
in this tutorial.
First
create two planes in Front and Side
view then project the images onto
the planes as reference. You can
find many high res reference photos
at www.fineart.sk