'3D Studio MAX'

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'Making of Marvin'
by Ajdin Barucija


Stage Five: Making the hands.



Making this was done with creating chamfer boxes and using the bend modifier to give me the shape that I wanted, and no mesh smooth was used for this since Marvin’s hands and fingers are blocky. Yet the chamfer box gave it a smooth shape at the edges and the corners. The image below, shows how simple and very few polygons there are. Less would have been even better but you need to add more segments to the chamfer box if you want it to bend right.






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Stage Six: Setting up the lights



This is the part where I went a bit lazy. I created one VRay light and a photometric light, set to incandescent and turning on the VRay soft shadow for this. The scene was pretty much empty since I wanted to just have a commercial type picture for Marvin as I have seen posters of the film on the net, featuring him and just a while background. Adding a reflective floor is also a quick and easy way to make your model look even better if the scene is empty, as well as not having too worry much if the shadows on the floor have come out perfect. You can see the way the scene looks in max by looking at the image below, and also the final version of Marvin at the bottom of this tutorial. As well as the render setting I used, noting special but it still did the job just fine.



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