'Project Overview'

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"Leaf Project" by Julio Juárez (Riddlaz C.)


Page 12

Applying our Maps

After saving a .jpg copy of every map, fire up max and create a new "blend type material", make a new raytrace type material "material 2" slot for that blend material and rename the new raytrace material "leaf shader". Apply the maps to there corresponding channel, color- for the diffuse channel, bump channel (Give the bump amount a value of 50), specular-specular level channel, specular color, and the diffusion channel. For now don't apply the dirt, translucency, luminosity and reflection maps, those will be covered in the three following sections: Faking blurry refractions using reflections, faking translucency and creating the dirt shader.


 

 

 

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Copyright © by Julio Juárez (Riddlaz C.)





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