Hey guys. This time I'm gonna show you how I made my latest scene "The Lantern", using 3dsmax, Vray and Photoshop.
I'm going to go through the modelling, texturing, lighting, rendering and the post production. It's not gonna be a step by step tutorial but I'll be explaining the main ways of making the lantern.
Modelling:
1: The upper Part "The Head of the lantern" or whatever you call it ;) I started of created a cylinder and I made some changes with the Edit Poly Modifier by scaling some of the edges down.
I then applied Taper and Twist modifiers to it.
And then finally added some turbo smooth:
3DTotal
Advertisement - We need your support!
2: The mini arcs and other sweeps were just standard splines with the sweep modifier added
The same was do with the arcs, but with a path deformation modifier applied. I made a single Arc then duplicated it along the circle spline.