'Maya'

 
'Car Modeling Using Nurbs Part 4' by Julian Sarmiento


42: Move CV’s:



Move the CV’s back to create a dent in our plane.


43: Circular Fillet:



Now go one by one and a circular fillet all 16 pieces.

44: Trim the plane:



45: Results:




This is the result after trimming the plane and all 16 individual parts.

46: Adding Detail:




Using what we have learned up to now. Create some cylinder and modified them to make some trims and circular fillets.



3DTotal Advertisement - We need your support!



47: Adding Detail:



By selecting one of the isoparms from the back of our ring, I extrude the isoparm to give some depth. Note: you don’t have to complete this step since the tires will be covering this part. I just did it so you can get a feel for it.

Allot of us have been taught to model only what the camera sees but in some cases you have to model a little more to get a good sense of the model, even if you know ahead of time that its going to be deleted

48: Adding Detail:



Base on the little observation from step 48 I decided to make few changes to the rim so it will look better. I made my circular fillet bigger so it cast more highlights. You can see how it gives it a heavier and stronger look than the one in step 48 because 48 look weak. Note: I did not waist my time modeling those extra pieces. A few minutes of junk modeling resulted in an even better model.

49: Results:



Here we have a quick render of our rims. I am pretty confident to say that once you do this tutorial you will be able to make more complex rims. To close I will like to add, don’t forget to preplan before you start modeling. Take a minute to look at your future model and analyzed it. A few minutes of observation can save you a lot of time, frustration and a lot of undo's.

Page 8

Car Model Part 1
Car Model Part 4


3D Total Homepage