'Maya'
'Car Modeling Using Nurbs Part 4' by
Julian Sarmiento
Email
-
creating3d@gmail.com
30: Circular Fillet
:
Now take Shape “a” and “c” and circular fillet them together
.
31: Results after both Circular Fillets
:
32:
Delete Geometry
:
We don’t need shape “c” anymore. Go ahead and delete it
.
33
:
Trim:
Proceed to trim shape “a”.
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34: Detach Surface:
There is a small problem here we will need to fix. We need to select an isoparm and detach surface
.
35: Results:
Page 1
Page 2
Page 3
Page 4
Page 5
Page 6
Page 7
Page 8
Car Model Part 1
Car Model Part 2
Car Model Part 2 Components
Car Model Part 3
Car Model Part 4
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