'Maya'

 
'Car Modeling Using Nurbs Part 4' by Julian Sarmiento


24: Detach Surface:



two isoparms as show and detach the surface. Note: All we are trying to accomplish is making our scene cleaner to work on.


25: Results After Detaching:



26: Detach Surface:



Select two isoparms as show and detach the surface.

27: Results After Detaching:






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28: Move Geometry:



This is a side view of what we should have so far. In my case, I build everything on the center so I move my lower part back.

29: Circular Fillet:



Referencing step 27 take shape “a” and “b” and circular fillet them together.

Page 5

Car Model Part 1
Car Model Part 4


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