'Maya'

 
'Car Modeling Using Nurbs Part 3 ' by Julian Sarmiento


43: Plane:



For this part I created a nurbs plane with very low patches and position it at the end of the back body frame. Once it was place I increase the numbers of patches.

44: Circular Fillet:



Complete one more circular fillet.

45: Trim:



Trim the body frame.

46: Trim:




Trim the extra geometry.


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47: Results:



Run the round tool and change the transition to your preferences.

48: Surface:




Bring back the other side of the geometry we were using at step 35

49: Display Surface Origins:




With the surface selected Go to Display - Nurbs Components – Surface Origins. Here you can see the u / v direction of the surface.

Page 8

Car Model Part 1
Car Model Part 3


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