'Maya'
'Car Modeling Using Nurbs Part 3 ' by
Julian Sarmiento
Email
-
creating3d@gmail.com
31: Results
:
32: Repeat
:
Repeat the same process to make one more
.
33: Backlight
:
Bring back the surface we created for our backlight
.
34:
Detach Surface:
Select the two isoparms that reach the end of the trunk surface and detach surface. DO NOT DELETE the other side of the geometry we will need it later
.
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35:
Results
:
You should end up with something similar to this
.
36:
Circular Fillet
:
Proceed to create the circular fillet
.
Page 1
Page 2
Page 3
Page 4
Page 5
Page 6
Page 7
Page 8
Page 9
Car Model Part 1
Car Model Part 2
Car Model Part 2 Components
Car Model Part 3
Car Model Part 4
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