'Maya'
'Car Modeling Using Nurbs Part 3 ' by
Julian Sarmiento
Email
-
creating3d@gmail.com
19: Backlight Curve
:
Start by drawing a curve with the shape of a backlight
.
20: Duplicate Curve
:
Now duplicate the curve, move it forward and scale it by 15%
.
21: Make Circle
:
Create two circles of the same size of our light and loft them together
.
22:
Results:
Here are the two pieces we will use to take care of the backlight
.
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23:
Circular Fillet
:
Here we have it, a nice transition between the two surfaces
.
24:
Trim
:
Select the last two CV's and move them forward so they reach the end of the surface and then trim
.
Page 1
Page 2
Page 3
Page 4
Page 5
Page 6
Page 7
Page 8
Page 9
Car Model Part 1
Car Model Part 2
Car Model Part 2 Components
Car Model Part 3
Car Model Part 4
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