Select the curve from the fillet and do a distance extrude.
14: Results:
Here we have it, the lower back bumper is done. Now let’s move to the top part.
15: Duplicate Surface Curve:
Duplicate the last isoparm on the surface. Scale it and loft the curve to the isoparm.
16: Attach Surface:
Use these options to attach the two surfaces together.
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17: Results:
Here we have it, a nice transition between the two surfaces.
18: The trunk:
For this part of the car we have to create a common geometry. The reason for this is because the backlight moves from the back body of the car into the trunk. We have to make sure there is a nice blend between the two parts.