'Maya'

 
'Car Modeling Using Nurbs Part 2' by Julian Sarmiento


35. Headlight Curve Loft:



Loft the curves together, make sure you have a clean intersection between the two surfaces if it is needed move just a little the CV’s of the surface curve away from the surface.

36. Headlight Circular Fillet:



Proceed with the circular fillet.


37. Headlight Trim:




Trim the bumper. Remember if for some reason you are not getting the trim it could be because you fillet curves are not reaching the end of the surface. Take a second to make sure the curves are at the end of both surfaces

38. Headlight Trim:



Trim the headlights

39. Headlight Results:



Wow that was a little tricky but we did it and here are the results. Not bad.



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40. Front Details:



For this part, start with a nurbs sphere with an end sweep of 90 and scale and rotate to find the shape. After that do the fillet and trim.

Page 8
 

Car Model Part 1
Car Model Part 2


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