Use the bumper and the loft surfaces to create the circular fillet.
19. Fog Light Trim:
Now trim the bumper and the loft surface.
20.Fog Light Results:
Now we have the three basic trims
21. Duplicate Surface:
Let’s take our bumper surface and duplicate it.
22. Untrim Surface:
With the surface go to Edit Nurbs - Untrim Surfaces. At this point we can delete the surface history just to make sure there are no extra nodes attached to our surface.
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23. Offset Surface:
Select the surface g o to Edit Nurbs - Offset surfaces. What we are doing here is making a uniform offset over the whole surface with the new surface selected go to the channel box and open Offset Surface and change the Distance to a lower number till you get something similar to the picture.