'Maya'

 
'Car Modeling Using Nurbs Part 2' by Julian Sarmiento


18. Fog Light Circular Fillet:



Use the bumper and the loft surfaces to create the circular fillet.

19. Fog Light Trim:



Now trim the bumper and the loft surface.


20. Fog Light Results:



Now we have the three basic trims

21. Duplicate Surface:



Let’s take our bumper surface and duplicate it.

22. Untrim Surface:



With the surface go to Edit Nurbs - Untrim Surfaces. At this point we can delete the surface history just to make sure there are no extra nodes attached to our surface.



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23. Offset Surface:


Select the surface g o to Edit Nurbs - Offset surfaces. What we are doing here is making a uniform offset over the whole surface with the new surface selected go to the channel box and open Offset Surface and change the Distance to a lower number till you get something similar to the picture.

Page 5

Car Model Part 1
Car Model Part 2


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