'Maya'

 
'Car Modeling Using Nurbs Part 2' by Julian Sarmiento


6. Trim:



Select the bumper and G o to Edit s - Trim Tool the first thing you will see is that your mouse cursor has changed to an arrow and the second thing is that your surface changed to a white surface this means that it is legal for you to do the trim. Now select the part of the bumper you want to keep and a little yellow diamond will appear and press Enter on you keyboard.

7.Trim:



Repeat the process on step six but this time uses the loft surface to trim.



8. Trim Results:


With both surfaces trimmed, a nice circular fillet is our result. That is the complete process to create a trim surface. These steps will become very repetitive; if you can understand the process from step 3 to 7 the rest is going to be smooth sailing.

9. Bumper Curve:



Let’s draw the curve for your lower part of the front bumper

10. Loft:



Duplicate curve and loft



3DTotal Advertisement - We need your support!



11. Circular Fillet:



Select the bumper, the loft surface and Circular fillet.

Page 3
 

Car Model Part 1
Car Model Part 2


3D Total Homepage