Base on what we have learned so far - use the same repetitive concept to make more surfaces around the body. These are simple 4 sides boundary’s without any detach or attach
45: Boundary
In this case, based on the complexity of the area - I had to divide this part
into eight patches to get desired result
47: Attach Surfaces
Proceed to attach the surfaces in the way the picture is showing. Attach the surfaces with the options of Attach Method Connect and Multiple knots to keep. *** You can also get some nice results by turning on the Insert Knot option and changing the parameters
48: Boundary
These are getting the same treatment from step 26, don’t forget to select the curves in the same order
3DTotal
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49: Move Hull
To finish up this part lets move the third hull from bottom up to get the correct shape