'Maya'

 
'Car Modeling Using Nurbs Part 1' by Julian Sarmiento


43: Boundary



Now we create 3 sets of Boundary Surfaces


44: Progress



Base on what we have learned so far - use the same repetitive concept to make more surfaces around the body. These are simple 4 sides boundary’s without any detach or attach


45: Boundary



In this case, based on the complexity of the area - I had to divide this part into eight patches to get desired result

47: Attach Surfaces



Proceed to attach the surfaces in the way the picture is showing. Attach the surfaces with the options of Attach Method Connect and Multiple knots to keep. *** You can also get some nice results by turning on the Insert Knot option and changing the parameters

48: Boundary



These are getting the same treatment from step 26, don’t forget to select the curves in the same order


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49: Move Hull



To finish up this part lets move the third hull from bottom up to get the correct shape

Page 8

Car Model Part 1


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