'Maya'

 
'Car Modeling Using Nurbs Part 1' by Julian Sarmiento


19: Select Hull



Now to add the desired look to our shape. We can grab the hull that it was to form when we attach the two surfaces together and move it slightly to the side this would give us the look we need

20: Results



In this Image we can actually see the result after attaching the four surfaces and moving the hull


21: Duplicate Surface Curve



For our next Boundary surface we need to use the patch we just created this way we are guarantying the perfect initial position for our patch. We do this by selecting the last isoparm in our surface then we will go to Edit Curves - Duplicate Surface Curves. Now we have a curve with the same amount of CV's and perfect position

22: Curve Point



Now that we have this curve the first thing we can see is that it is too long. We can fix this by selecting the curve we just created right click select Curve Point and place it right before it bends. Now that we have our curve point where we need it go Edit Curves – Detach Curves. This will automatically cut our curve into two curves based on the location of our Curve Point

23: Curve Point



We are going to repeat the same thing we just did on 22 but this time we want to just cut the tip of our curve on the top and the bottom


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24: Add Points Tool



What we want to do now based on the direction of your curve, we need to extend the curve and make the first CV snap at the first CV of the curve we created in 21. We can do this by selecting the curve we just cut the tips from and go to Edit Curves – Add Points Tools as you can see a new CV just appear. Now if you press the letter V in your keyboard that will activate the snap on point tool and you can snap this new CV to the first CV of curve 21

Page 4

Car Model Part 1


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