'Maya'

 
'Car Modeling Using Nurbs Part 1' by Julian Sarmiento


7: Attach Surfaces



The next thing to do is to make all your patches into one; you can do this by selecting two patches got to Edit Nurbs - Attach Surfaces. Repeat one more time and delete all the extra geometry

8: More Patches



Repeat step 4 to 6, you can Detach surfaces at anytime by Edit Nurbs - Detach Surfaces


9: Problem Area



As you get more advanced into your model you will find some problem areas but that will not stop you from finishing your model. All you have to do is find a solution and in this case, that is not that hard. You have to use your knowledge of how patches work and make your fixes

10: Change Curve Direction



Start with deleting the geometry and the curve that is making the triangle. And create a new curve going to the front of the car this way you will be making a square *** Remember to use snap on Curve at the beginning and at the end of making your curve

11: Cut and Rebuild



Now that you have changed the direction of your patch you can detach your body surface to match your new patch



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12: Detach Surfaces



To detach a surface just right click on the surface select isoparm. Once you have selected the isoparm you want to use to detach the surfaces go to Edit Nurbs – Detach surfaces

Page 2

Car Model Part 1


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