Here
as you can see on the right,
I've extruded some edges from
the inside part of the eye.
Extruded
the edge's a few more times
and shaped the corner part
of the eye using a good reference
picture as a guide.
Extruded
the marked edges to form the
shiny wet part that you can
see in the photo. Here's another
mesh update Base
Mesh 17.
I've
added more detail around the
eye, where its marked yellow
notice I've added 3 edges
this is for when the eye shuts
you have extra edges to playing
with, where its marked green
notice the top eyelid over
laps the bottom one slightly.
Another
view of the eye showing the
edges a bit more clearly.
I've
remodeled the head to fit
the pose in the picture then
I've added detail around the
mouth. Sorry but its time
for the last mesh update Base
Mesh 18, I've done the
hard bits which are the shape
of the eye and the nose and
mouth.
I'm
going to be adding more detail
like wrinkles around the eye.
Feel free to practice adding
more detail, its always worth
remembering you have to make
sure your happy with the shape
of your head before you start
adding detail, because with
polygons the more detail you
add the harder and more time
it will that to deform and
shape. this is probably going
to be the last high detail
polygon head that I make,
I will be focusing on subdivision
surfaces in the future.
Above
I've started making the teeth.
I've started with just a single
polygon.