'Lightwave'

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"Modeling Nissan 350 Z" by Allan Jay Soriano


There maybe a proper way to radial array an element in a specific center but this is what i did.
Position your mouse in the middle of the wheel and jot down the values appeared in the lower right of modeler.Now select radial array and put this values and selecting x as the rotational axis, put 6 in count and hit ok.
Go to point mode and select all points inside the arrayed poly.Select them in order and press p to create poly.
Now Smooth shift the created poly and resize it and move forward just like the image on the left.
Select all polygons and Smooth shift them and move forward along x axis to create depth.
The orange color is just to show the faces which you are goin to smooth shift, again put some depth and from the right view stretch or size dragging from the center untill the chamfer look appears.
Back to the original tire in the first layer press\ to unhide all and select all faces inside our tire and copy them by pressing c.
Go to a blank layer, press v to paste or to produce a copy of the selected faces inside the original tire.Assign default surface.Select all and smooth shift and size it dragging from the center to move them inwards to produce volume.
Your rim should look like the images above and on the right.


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Reduce the clutter within your layers, delete the unneeded stencils and go to a blank layer.
In the right veiw create a group of disc and position them just like the drawing,we will make bolt holes.
Now select the layer with the spoke we created and partially select the bolt holes stencil and perform drill operation.Select and smooth shift the projected stencil and move them inwards in x axis to produce hull.
 
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