There
maybe a proper way to radial array an element in a specific center but this is
what i did.
Position
your mouse in the middle of the wheel and jot down the values appeared in the
lower right of modeler.Now select radial array and put this values and selecting
x as the rotational axis, put 6 in count and hit ok.
Go
to point mode and select all points inside the arrayed poly.Select them in order
and press p to create poly.
Now
Smooth shift the created poly and resize it and move forward just like the image
on the left.
Select
all polygons and Smooth shift them and move forward along x axis to create depth.
The
orange color is just to show the faces which you are goin to smooth shift, again
put some depth and from the right view stretch or size dragging from the center
untill the chamfer look appears.
Back
to the original tire in the first layer press\ to unhide all and select all faces
inside our tire and copy them by pressing c.
Go
to a blank layer, press v to paste or to produce a copy of the selected faces
inside the original tire.Assign default surface.Select all and smooth shift and
size it dragging from the center to move them inwards to produce volume.
Your
rim should look like the images above and on the right.
3DTotal
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Reduce
the clutter within your layers, delete the unneeded stencils and go to a blank
layer.
In
the right veiw create a group of disc and position them just like the drawing,we
will make bolt holes.
Now
select the layer with the spoke we created and partially select the bolt holes
stencil and perform drill operation.Select and smooth shift the projected stencil
and move them inwards in x axis to produce hull.