On
the the top view put weights in these points (marked blue) say about 60% each,
now the corners are defined.Enable Symmetry mode and move points to their proper
location, youll notice that you have saved time and effort moving the mirrored
side.
Make
polygon out of this four points,select the newly created poly and subdivide it
to create four sections.
The
process is very basic and repetitive make polys out of the remaining portions
and assign the glass material to the car's window.
As
a reult of subdividing faces additional points was added, in order to eliminate
them weld this points together ( marked blue).
Rear
window with surface assigned..
Prepare
to make the side windows..
Switch
to point mode and select loop of points inside the cars window portion.
Extend
and move a little inwards, extend again and scale the newly extended points.
Switch
to polygon mode and assign glass material to the newly extended faces, work your
way closing the hole by making polys.
Select
the first extended loop of faces and assign a new material press q and input "trim"
and assign a darker color,with the faces still selected perform bandsaw and proceed
to the next step.
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Deselect
all and select again the inner loop of faces that we have bandsewed, and re assign
the glass material.Now the rubber trim looks more thinner.
Select
all side window glass and the rubber trim, mirror them.If it doesnt merged points
automatically press m and merged them, this will automatically weld the points
from the mirrored glass to the other half section of the car's window frame.