When
we look at the rear view with wireframe displayed, lines in front section are
very confusing and hard to see which one you control so in polygon mode lasso
select the front to mid section and hide them. Press -
We
have a good vision with the rear portion!
Lets
start building the car's rear part.
Select
three points as shown in the image and create polygon, press p.
To
continue select 3 points as shown in fig.1, extend and move untill it meets the
rear most points.
In
fig.2 select two points (marked blue) and weld together, with fine tuning your
newly created polygons should rest according to our cars profile.
Select
these 3 points, extend ..
Move
it just like the image on the left, be sure to check the top view if it is in
the right position and go to the next step.
We
wanted those extended points to be well aligned, to do this just select the topmost
point and press i , copy the x value and select the other two points (marked red)
press i again and paste the value to x parameter.
Cutting
to define section...
Using
knife tool shift+k cut the extended polygon just like the image on the left.
Now
select the new row points and from the top view move them to z axis meeting the
bumpers curvature.
Deselect
all points and select again the last 3 points and press i, put 0 value to the
x in order to move them in the middle section of our car.
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It
is always important that the mid row of points must lay on the 0 value in order
to eliminate constant welding when mirroring the other half of our car, it will
also benefit the symmetry function of the program.