'Lightwave'

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"Modeling Nissan 350 Z" by Allan Jay Soriano


Deselect your previous selection, in point mode create points press shift++ using RMB create 4 points just like the image on the left.Checking the top view, position points according to its proper location, be aware of the cars curvature.
With the old style select the four loop of points in order and create polygons from it, press p.
Along this tutorial you might find it very repetitive and were using a few tools creating complicated model like this car, this shows modeler is so powerful that a simple tools can create marvelous job!
The result of creating polygons...
Unhide everything!
 
press \ to unhide...
Boring? not anymore!
select two points from newly created fender and two points from the front section, select them in loop manner.
Create polygons press p, now do the rest all the way to the bottom completing the door section.
Now select the three rows of polygons you have just created and bandsaw them to three parts.
Select bandsaw, press n for the panel to appear, again reset the action and do the following as shown in the image.
After performing the bandsaw, select the 5 points just above the car's door and extend them ( POZ extender).
Move them upwards and from the top view move them to the x axis until those points touches the window frames.
When we created the headlight sockets, we started from a new polygon, in this case we will approach a different technique so pay attention to the instruction and the images on the left.
Deselect all, select two points near the rear light section, extend and move them accordingly.Your points should rest just like the sample image.


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When done, deselect and try selecting these 3 points and create tri's, press p to create.
 
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