'Lightwave'

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"Modeling Nissan 350 Z" by Allan Jay Soriano


Select the row of points in order we are going to extend them all the way to the center of the car's hood.
Hit extender and go to the next step.
Precision! Precision!
We have to be precise when it comes to the middle section so we can have a clean mirrored object and merged them completely flawless.
With the points still selected after hitting extender press the move tool and hit n for numeric value, a panel will appear in your screen just like the image on the left and put 0 on the x value this way all the points selected are perfectly aligned in our x axis.Leave the y and z value unchanged then press ok.
Nice! the result of moving points in 0 axis.
With all extended points still selected we will move them according to the cars curvature, instead of moving them one by one we can move them via stretch command.Press h for stretch, position your pointer in the last point near the windshield (marked blue!) hold ctrl and drag sideways untill the end point reaches the cars front most section.Then position your pointer again at the first point (marked blue!) and hold ctrl and drag upward untill the rest of the points layed perfectly along the cars profile.
Stretching technique reduces the number of editing and preserving the right distances between our points.
Check all your viewports and see if you can refine them to your liking.Your project should look like the image on the left.
If moving points and all the editing is done, deselect the row of points and go to polygon mode.We will add section to our hood to give more definition.
Press shift+k or the knife tool and cut the fender just like the sample on the image.

Go back to point mode and select the newly created row of points and position them at their right places using the stretching techniques.

If youre done we can proceed to the next step.
Still on the point mode select the row of points and hit extender command and move to our next step.
Looking at the front profile, move the row of points we have just extended from the previous step.
Do the stretch technique to position the points in the right viewport making the backmost point as your pivot and stretching all the points sideways untill the first point reaches the bumpers tip.
Your project should look like the image in the next step.
After positioning your points and matching the bumpers curvature deselect all points.
Now select the two points in order just like the image on the left.Weld the two points.
Again, select the previous five points and extend it all way down to complete the bumper and weld the two points (from the fender to the bumper) just like the previous procedure.


Swordmaster_ebook


Deselect all points from the previous editing.
Now select the two points and extend it and deselect the two again.
 
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