|
169)
We are going to make a very simple light setup
with the Light tracer. First off all create
a floor.

170)
After this, create a Target Spot from Top
Viewport.

171)
Move it in the Z axis lifting it up.

172)
For this light use this configurations: turn
Shadows on with Area Shadows type. Use a Multiplier
of 0,6. Raise the Hotspot/Beam to 85,0.

173)
Next step is create a Omni in this position
with a Multiplier of 0,3 casting NO shadows.

174)
Create then a Skylight (anywhere) with a Multiplier
of 0,45.

175)
Open Light Tracer panel and change Rays/Sample
to 200, Filter Size to 1 and Cone Angle to
something near to 42.

176)
When you render, you'll have something like
this. Great :)

Hope
you guys enjoyed this tutorial. Sorry if you
find any English errors, this isn't my native
language. Bye!
Filipe
M. Deschamps
Redpixel Team
|