'3D Studio MAX'

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"Making a Chair in 3ds max" by Filipe M. Deschamps


Step 02 - Base elements of the chair.

31) Check if this selection have the Material ID 1, we are going to use the IDs to apply different materials to the leg like I sad before, one to the leg (metal - id 1) and one to the detail (plastic - id 2).


32) Ivert the selection again and apply ID 2 for this polygons.


33) Exit from the Isolation Mode. Now we are going to make 3 central cylinders.


34) In the Top Viewport, create a Cylinder, this is going to be the bigger one. Remeber to center the object in the center of the scene, is always nice to have object lined up.


35) This is it in the Perspective Viewport.



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36) Now again, enter in the Isolation mode pressing the ALT+Q hotkey. Convert this object to Editable Poly, enter in the Edge subobject and select the upper edges.


37) Use Chamfer Tool to chamfer them two times. The first time:


38) And the second time:


 

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