'Project Overview Tutorial'

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"Missing Plaster" by Ferenc J. Haraszti


This brief tutorial will explain how the missing plaster on the walls above the gate and door was made.
It assumes that you know how to draw a continous spline, or how to draw them independently and attach them.

First, I created a spline, as you can see in white in the image to your left.

Make sure that the beginnings and ends are welded, so you will not run into problems later on.

It's easy to find what's wrong in a simple model like this, but it's a good routine to weld the end points, before you get lost in a more complex model.

Once it was done, I created a small plane and placed it in the same level plane with the spline, so it's not in the front of it, nor behind.

Secondly, I extruded my spline. With the amount you can control the thickness of the wall.

Then I dropped a UVW modifier on each piece for texturing (plane for the plane and
box for the wall, makes sense, right?)

I used only 3DTotal maps in this image.... as you can see a brick and another wall color did the job just fine.

I gave a good amount of bump to each texture and lowered the Blur, which makes the surfaces look really rough.

If you place the light in a good angle, it will show even more. You have to play with it a little bit.

And this completes the general idea of how the wall was made. I recommend this way of creating holes on a wall in Max, since Max's boolean operation is a nightmare, but of course it works in all other packages as well. :)

 

This image was created using a few of the hundreds of textures from the Total Texture CDs - very comprehensive texture collections priced with the hobbyist in mind. To see more examples, download free
samples and read full details follow this link


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