Into Diffuse
Color add Particle Age texture change parameters to a following.
Step 23
Now make an Instance from Diffuse
Color to Self - Illumination. >
Step 24
Opacity
map should be "Mask" and inside of that under "Mask:" Put
a Particle Age map. Here are the setting that you should have for it.
Step 25
< Now go Up a level in Material
editor, go to Opacity Mask, and where it says "Map:" Add another Mask
there. In side of that Mask Set "Map:" to Gradient with the following
settings.
Step
26
Now
go up a level in that Mask and where is says "Mask:" put another grading
up there, here are the setting for it. >
If you
are stuck here is the full material layout, try
to match it.
Step
27
Done with texture #1, now duplicate
the texture #1 and change in Diffuse
Color: Particle Age texture colors to these.
Step 28
< Go back to Particle
View, Add Material Dynamic to Event 02, use 1st texture that we made here.
Step 29
And also Add Material Dynamic to Event
04, use 2nd texture that we made here.
>
There all done! However I do suggest
you to add some Glow in Video Post to both Textures, I have the glow set to 2,
1 might do the trick too...
When
you render out your animation set render from 0 to 300 frames.
hope you enjoy the tutorial! All
suggestions and question please post on the forum at www.3D-Warriors.com.