'3D Studio Max'

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"Fireworks" by Mikhail Gladtchenko


Last Part!

Step 21

< Copy following parameters.
Step 22
Into Diffuse Color add Particle Age texture change parameters to a following.
Step 23
Now make an Instance from Diffuse Color to Self - Illumination. >
Step 24
Opacity map should be "Mask" and inside of that under "Mask:" Put a Particle Age map. Here are the setting that you should have for it.
Step 25
< Now go Up a level in Material editor, go to Opacity Mask, and where it says "Map:" Add another Mask there. In side of that Mask Set "Map:" to Gradient with the following settings.
Step 26

Now go up a level in that Mask and where is says "Mask:" put another grading up there, here are the setting for it. >

If you are stuck here is the full material layout, try to match it.

Step 27
Done with texture #1, now duplicate the texture #1 and change in Diffuse Color: Particle Age texture colors to these.

Step 28

< Go back to Particle View, Add Material Dynamic to Event 02, use 1st texture that we made here.


Tuc-Tuc
Step 29
And also Add Material Dynamic to Event 04, use 2nd texture that we made here. >
There all done! However I do suggest you to add some Glow in Video Post to both Textures, I have the glow set to 2, 1 might do the trick too...
When you render out your animation set render from 0 to 300 frames.
hope you enjoy the tutorial! All suggestions and question please post on the forum at www.3D-Warriors.com.
 
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