| Setting
up the first Polygon Create
a plane object in the left viewport with one length seg and one width seg. The
actual size doesn't matter but make it small and position it in front of the front
wheel arch as shown left.
Now
you have to convert this plane to a mesh by clicking the "Modify" tab
and selecting "Edit Mesh" from the modifier list dropdown menu. This
adds the "Edit Mesh" modifier to the top of your stack.
Right-click
the "Edit Mesh" modifier on top of the stack and select "Collapse
To" from themenu. You will get a little warning but just click "Yes"
to continue. Now "Editable Mesh" is left on top of the stack. We have
now created the first polygon of the car. Now that the polygon is lined
up properly in the left viewport with the side blueprint, we have to make sure
that it's lined up correctly with the top blueprint. Drag it across the top viewport
as shown below:
Go
back to the left viewport and draw lines from the center of the wheel as shown.
These lines will make it easier to get a rounder shape for the wheel area. Make
sure that "Edged Faces" is selected for the viewport (right-click the
name of the viewport and select "Edged Faces" from the menu). This will
make it easier to see the polygon edges.

Hit
"M" for the material editor and create a new material for the car. In
this case I used a blue material with the opacity set to 50% so that I could see
the blueprint through the polygon. I also made the material shiny to better see
any imperfections in the mesh. The material settings are shown below. Select the
polygon and click the "Assign Material Selection" button I've circled
below: OK,
we are off to a good start now, the modeling can now commence!
Beginning
to model the car With
the polygon still selected, in the stack, expand the "Editable Mesh"
modifier and select "edge" from the sub-object list. The will take you
into sub-object edge mode and you can then you can manipulate the polygon's edges.
Below the stack, further down the panel, there is a button labeled "Cut."
With that button activated, go to the polygon in the left viewport and click on
the top edge and then again straight down on the bottom edge to cut the polygon
in half along the guide line we created earlier.
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