'Maya'

 
'Dynamic Camera Setup' by Julian Sarmiento


6. Results:




After you have done the Modification to the attributes of the two particles group you should end up with something like this.
Now parent the Master_Box to the Master Camera. This way the Master_Box will be driven by the Master_camera and every time we look throw the Master camera our Master box will follow as a child.


7. Rivet Constraint:



For this next part we are going to need a constraint script.
Go to this website to download: www.geocities.com/bazhutkin/rivet1.html
After you have downloaded the rivet constraint Mel select the two edges 1 and 2 of the Poly Plane and run the script. Now Parent The Dynamic Camera to the Rivet Constraint (Locator) .


8. Dynamic Plane Springs :



Select the Particles Attached to the Plane and go to soft/rigid Bodies – Create Springs – options. Start with the Spring Name to PlaneSprings and creation Method to Wireframe and the Wire Walk Length to 2.

9. Results:



Select the Plane Springs and on the Channel Box change the Stiffnes to 30 and the Damping to 10.

10. Dynamic Box and Plane Springs Interactivity:



Select the two sets of particle (the Dynamic PlaneParticlies and the Dynamic BoxParticles) and press F8 to make your particle and component mode.
Select 3 particles, one from the box and two from the plane as show on picture 11a. After the selection has been completes Open the Spring Options and set it to this option and apply.


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11a. Springs Interactivity:



In this picture we can see the selections we need to start creating the net. The box particle gets connected with the two particles on the plane using springs.

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