For
the spec map I just used what i've already painted i've just by adding a Hue/Saturation
layer to fade out all the colours.
Notice
i've use most of the layers but left out some of the colour ones.
Next
is the reflection map, this is kind of like a spec map is it brings nice colorful
highlights in the more reflective parts of the skin. notice the eyelid and lips
are the brightest parts to give them a nice reflective shine. this map does not
really have that much effect in this shader.
This
map is very similar to the spec i've just added a few more layers, I used a Colour
Balance Layer for the purple tone and painted a few more colour layers on top.
This
is my diffuse map, not really to much to say on this, just trying to keep certain
spots and marks nice and dark.
Well
here's the translucence map trying trying fake a little sub surface scattering
and get some redness around the ears and a little around the nose.
This
map is turned down and made darker in maya, noticed i've over laid all the spot
and bump detail keep them nice and dark.
Well
i guess that's it, I hope you found my little texturing tut usefull.
One
final tip (see below) images can always be tweaked and improved if your not happy
with them.