I've
hidden the first skin tone layer for now and started another and i'm going to
start painting some marks and spots. Now a lot of the detail you paint you probably
would even see in the final texture but its about building up layers and variation
in the skin tones.
In
the picture above you can see I have faintly outlined the details of the face,
also in instead of spending ages painting every single spot (that would would
take forever). Experiment with making your own brushes, just create a new photoshop
file maybe 200 by 200 in size and Paint various spots in it, then like in the
picture above make it a brush. you should be able to see the menu and what i've
selected.
Now
using different skins tones i've darkened and added spots and blemishes here and
there, it don't have to be very neat just building up lot of different tones.
A
good thing about painting an old persons texture you don't have to be so neat
and precise, I find the hardest texture to paint is a attractive female face.
Now
we have a base of a texture here but I need to deepen the colour a lot more. To
do that i use a map like the one below, this is just a simple layer painted in
nice dark tones lighter and darker in different areas, if you want to use the
picture below I included the high res version just click on the picture for it.
Now
using the picture above as the bottom layer I blend the other skin layers on top
of it using soft light or multiply this enables me the easy control the darkness
of the texture. Because the skin shader I use does tend to fade out my texture
some what so I have to make sure their quite dark.
Now
here's the texture blended with the two light skin layers I made.
Marked
in red above your see their overlaying the dark texture using soft light and multiply.
Also
notice theirs a light skin tone below the dark layer this is if i want the skin
lighter I can just tweak the opacity if the dark skin layer.
Your
see we still keep lots of the details and marks from the lighter skin layers.
In
the picture above I have just darkened the outer areas of the texture using a
copy of my dark skin layer and erasing the middle area as you can see marked in
red.
Now
i'm going to go though all the layers i've used, some have hardly no effect but
they all add up to a nice varied skin texture I guess.
Right
marked in red is layer 28. (if your a organized person by the way you might want
to consider about naming and colour coding all your layers ;-) ) but I cant the
bothered.
For
layer 28 i've painted light colour spots using a simple custom brush I made, then
i've used lighten with opacity at 20% so you can just barely see them. On the
right i've pasted in a picture of the opacity turned right up so you can see them.
Now
a layer of dark spots made again just by using a custom brush. then multiplied.
Next
layer lots of random light skin tones then, layer set to lighten at 20% opacity,
i've lightened the area on the left of course so you can see then.
Next
up a reddish tone adding a bit more variation and colour.
Next
up, loads more tiny spots, a custom brush again and layer lightened with a very
low opacity so you can just barely see them.
Now
a layer of small darker spots layer set to multiply.
Sorry,
but its another spot layer.
Next
up there's some stubble layers this was made just with a black layer then diffused
to make the dots then erased in the areas I did not want them.