I've
setup the lights selected the object and in the convert texture options selected
bake shadows this time.
Here's
the baked texture image, using this in your photoshop file can make Painting easier
instead of using the Uv map to paint different layers.
You
can actually use some baked textures like this in your maps, its not really any
use in a bump map , but can be useful for spec or diffuse map for example.
Here's
my bump map so far, you can see how i've blended in the baked texture for now,
its makes it easier to paint.
A
test render.
I've
added more layers and more wrinkles the photoshop file can start getting quite
big, you could start merging some of the layers to together to reduce size. But
its best to keep as many open as possible because there's always some tweaking
to be done later on.
Also
in the above picture notice after painting the wrinkles on one side i've copied
and flipped them over to the other side, saving time.
Here's
the bump map almost finished, its not actually very good, but it will do, it was
rather rushed.
You
can probably see parts of the different maya texture maps I used, its a quick
way of making half decent textures.
It
would have been nice to of been able to of used some displacement, it would really
suited a head like this.
That's
the bump map kind of finished, I might go back and tweak it some more later. Now
its on to the colour map.
Like
the bump map it can be hard making a start on the colour map.
Well
lets start with just a skin tone its R227 G183 B156 if you can't see the number.
Then
on another layer a slightly darker tone R217 G157 B137.
Next
I have diffused the darker skin tone layer then added blur to it, to get a nice
variation in the skin texture.
That's
probably the key with skin the variation in the skin tones.